Where to Pre Order Dark Souls Remastered Ps4
Reviewed in the United States on June 3, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase I purchased this after only played Demon's Souls years ago. I was afraid I wouldn't be any good at it. I'm 43 years young and after military service and some issues I don't have the quick reflexes I once did. After playing I realized how fun, rewarding, and predictable the bad guys are in this game. You just simply need to practice. I can't put it down. Am so very happy this came to the PS4. Highly recommend. Reviewed in the United States on December 13, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase If you have paid attention to gaming journalism and marketing since Dark Soul's original release in 2011, no doubt you've seen the phrase "X is the Dark Souls of Y. " This serves as a signifier of the game's difficulty. These comparisons, however, end there and are strained at best and reductive at worst. Possibly the most infamous of these flimsy comparisons is GamesRadar's review of the 2017 Crash Bandicoot N-Sane Trilogy. The point I'm trying to make here and this review in general, are where these games differ in how they present their difficulty. Crash comes from a time that was still very much informed by the quarter stealing coin-op games of the arcade scene, and thus derives its difficulty from very acute attention to spatial awareness and timing. Playstation 1 era controls and systems, while at their core simple, are not what today's gamers are used to and don't help with the former. The platforms/shooter Cuphead has been called "Cup Souls" for its immense difficulty, despite it being derived from the intense influence of Japanese bullet hell games. These are renowned for their immensely twitchy gameplay that relies on, like Crash, spatial awareness and timing. 5.0 out of 5 stars Tough But Fair If you have paid attention to gaming journalism and marketing since Dark Soul's original release in 2011, no doubt you've seen the phrase "X is the Dark Souls of Y. " This serves as a signifier of the game's difficulty. These comparisons, however, end there and are strained at best and reductive at worst. Possibly the most infamous of these flimsy comparisons is GamesRadar's review of the 2017 Crash Bandicoot N-Sane Trilogy. The point I'm trying to make here and this review in general, are where these games differ in how they present their difficulty. Crash comes from a time that was still very much informed by the quarter stealing coin-op games of the arcade scene, and thus derives its difficulty from very acute attention to spatial awareness and timing. Playstation 1 era controls and systems, while at their core simple, are not what today's gamers are used to and don't help with the former. The platforms/shooter Cuphead has been called "Cup Souls" for its immense difficulty, despite it being derived from the intense influence of Japanese bullet hell games. These are renowned for their immensely twitchy gameplay that relies on, like Crash, spatial awareness and timing. Images in this review Reviewed in the United States on June 5, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase I came to this game from bloodborne, which I started playing year after I bought it, because I died so many times and left it on the shelf. I played only because I had nothing else to play and was waiting for god of war. Once you understand the game you can't stop, even though you die non stop but you keep coming back with different tactic. After bloodborne I was going to buy dark souls3 but then I saw the DS reamster was coming out soon ,so decided to wait and try to play while trilogy in order, I was a little bit concerned that 7 year old game might just too old with graphics etc, but I'm so happy that I bought it, it's not about the graphics at all,its about the game and its brilliant, now the god of war is on the shelf waiting to play, but only after I finish dark souls trilogy, 5 star game Reviewed in the United States on November 13, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase The original Dark Souls is the only game I steadfastly played until I had every trophy -- all the way to Platinum on the original PS3. The remaster looks good, but the game play has gone from challenging to absurd. On my first play through, harpies have the difficulty of NG+++. Serpents and treants seem to move twice as fast. Worse, griefer invaders hang out at the usual choke points (e.g., the stairs leading up to Anor Londo) and exploit the ol' parry-backstab bug relentlessly. No changes were made in the bonfire or relocation rules -- you still can't activate a bonfire with any other players in the game (friend or foe). Prepare to spend a lot of time running through vacant landscapes -- you can't teleport between bonfires until late in the game. Makes you appreciate Dark Souls III all the more. I had really hoped to reach Gough -- my all-time favorite game NPC. But after 20 or 30 tries to get to the bonfire inside Anor Londo castle, I'm done. Life is too short, bye bye griefers. Reviewed in the United States on June 4, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase I know that there has been a lot of back and forth on the reviews of this remaster. Most of the negativity has been towards the PC version, which I totally get. This remaster does not add much to that version of the game. In fact, it might limit some of the ports and whatnot that have come out since the original released. However, this has been exceptional for the PS4. The graphics update are nice, but not overdone. Perhaps my favorite update has been the enhanced multiplayer aspect. I don't get a lot of time to play games, and when I do I tend to want to play with friends. The added matchmaking features that they had in Dark Souls 3, which allows me to play one of my favorite games of all time with my friends. I think if you are wanting to play this on the console, then I recommend getting this version. It would also be a great introduction to the SoulsBorne genre of games. 5.0 out of 5 stars Lo mismo pero mucho mejor Reviewed in Mexico on August 8, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase Si estás comprando Dark Souls Remastered muy probablemente ya jugaste su versión original y la amas, o cometiste un grave error y ahora vas a morir cien veces antes de darte cuenta de lo emocionante y adictivo que es jugar este juego. De la versión nueva, contra la original de PS3, puedo decir que mejoraron todo lo esencial sin tocar la raíz del diseño. El frame rate es limpio y constante, incluso en Anor Londo y Bligtthown. El juego en línea es balanceado y divertido. Una mejora que personalmente amé de esta versión es que los proyectiles ya no cambian de trayectoria cuando te mueves de lugar, volviendo la física de DS un tanto más realista y menos injusta. ¡Ah, y los tiempos de carga son maravillosamente cortos! Incluye el DLC completo, aunque tuve que buscar dos veces el pendiente para entrar a él, pero esto también sucedía a veces en el original. Dark Souls Remastered es todo lo que ya amabas del original con pequeñas mejoras que no pasan desapercibidas. Ahora corre a cooperar alegremente y Praise the sun \[T]/ 5.0 out of 5 stars This would be a good choice for someone new to video games. Reviewed in Canada on December 17, 2018 Platform For Display: PlayStation 4Edition: Standard Verified Purchase Exotic animals, interesting locales, and warm bonfires. A fun camping adventure for players of all ages and skill levels! 1.0 out of 5 stars not what i expected Reviewed in Canada on March 5, 2020 Platform For Display: PlayStation 4Edition: Standard Verified Purchase purchased because of reviews. I am 64 years old and have played rpg games for a very long time. not a very good game as a lot of reviews would have you think. tried hard to find some positive but could not. gave game to my young grandson. 5.0 out of 5 stars Uno de los pocos juegos que merecen 5 estrellas Reviewed in Mexico on July 6, 2020 Platform For Display: PlayStation 4Edition: Standard Verified Purchase Dark Souls tiene una reputación de ser extremadamente difícil, pero al menos hasta este momento, después de haber vencido a varios jefes, incluyendo el área infame de Blighttown así como Sen's Fortress, puedo decir que aunque es difícil, cuando entiendes el sistema y tienes suficientes flechas venenosas, el juego se vuelve mucho más amigable. No quiere decir que sea fácil no que se vuelva trivial, seguirás muriendo, pero es poco probable que mueras muchas veces en el mismo lugar, pues generalmente se debe a un error de criterio (golpear cuando no debías por querer apresurarte, caer de un corredor estrecho por querer correr o esquivar cuando debías haberte mantenido firme, o un jefe que te mata porque no has logrado comprender cómo debes enfrentarlo). El juego es excelente, su mapa interconectado, más cercano a Super Metroid que a los abundantes juegos de un ilusorio mundo abierto, tiene muchos momentos de descubrimiento que te hacen saltar de emoción, como ese misterioso elevador en Undead Parish que te lleva de regreso al principio, abriendo lo que efectivamente es un camino más corto entre esas dos áreas, sin tener que atravesar todo el camino de nuevo. 5.0 out of 5 stars Great game, still relevant in 2021 Reviewed in Canada on February 5, 2021 Platform For Display: PlayStation 4Edition: Standard Verified Purchase In 2021 I decided to try this game for the first time after finishing DS3 and Demons Souls on PS5. The game is old but still relevant today. For new players DS3 and Demons Souls on PS5 are better introductions to the series. But this game should be played afterwards if you really like those two. The other way around you may find it frustrating because of the aged look, feel and mechanics of this game. 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Top reviews from the United States
Dark Souls is another beast entirely. While it is comparable to the coin-ops in that most enemies kill you in 3 hits, the comparisons mostly end there. Unlike other RPGs such as Skyrim, you have to understand multiple systems at work, and button mashing will not help you. There are no magic map markers or fast travel systems (in the first 2/3s of the game at least in the latter's case). The only form of checkpoint is the game's bonfires, bases spread across the map (at max 3 in an area) that allow you to heal, restore your estus (the only way to heal outside of the bonfires besides magic spells), and spend souls in order to level up. There's no regenerating health or magic. This game does not hold your hand. It makes you explore, go slowly through the game, and use trial and error to find out what style of play works for you. The former games don't have this malleability. They have to be played in the exact right way to get from place to place. Dark Souls, however, lets you make your own path. There's no one solution to the many seemingly insurpassable obstacles that the game throws at you and the tried and true solution of most western RPGs, button mashing, is really the only patently wrong answer. The game gifts all the tools one needs right from the start. The parry, riposte, and backstab techniques are a very intuitive way to deal with a majority of the game's mob. The game stresses that enemies should be dealt with 1-on-1 and groups will often split up to help the player out with this. There is no all encompassing class like Skyrim's infamous Stealth Archer, you build your character the way you are comfortable with and it will work for you. The game awards trial and error. That's why the soul recovery system is so fantastic. If you weren't aware, once you die in Dark Souls you leave behind a glowing green pile of the souls that you have collected up to that point. These souls are a dual purpose mechanic that functions as both the game's currency for shops and XP for leveling up. I offer a 3rd function for them though: motivation to learn from your mistakes. You have to embrace the "You Died" screen; you should be learning from each death. If you don't, you lose the souls you worked so hard to get. The game awards endurance and hope. These two tools will be more powerful than any weapon on your way to the end of this game.
It suffers from a third act that was rushed for time constraints. This part of the game doesn't capture the tense feelings and dread of the former part of the game, you are likely way more than powerful enough for each boss. All in all, it keeps aesthetic and requirement for strategy all the way through, so this 3rd act isn't a chore or boring. It just isn't as captivating as the earlier portions. I'd recommend this game if you have patience and a little time on your hands; a normal first time play through takes anywhere between 50 and 70 hours on average.
The multiplayer in this game is really unique. If you have humanity, you can sacrifice some to unhollow yourself. This allows you to summon the help of certain NPCs and other players at various points of the game which can help for particularly tough bosses. On my first play through I had a lot of trouble maintaining humanity though and I didn't get to utilize this feature much, I had to beat Ornstein and Smough all by myself. That tested my will. Some real life assistance will surely be helpful in this game. However, reversing your hollowing also sets you up to be invaded by other players, in line with this game's faction systems. Various factions give you access to benefits such as new weapons or magic as you level up your affinity with that faction. This leveling system is based on items that you can recover from either helping or invading other players, and occasionally found in the world as loot. The invasion system is where a lot of the role playing comes in. There's a certain forest area that is guarded by a certain faction. Joining that faction and murdering incoming players is a great way to mine humanity and souls and faction items and also makes the forest hunters not attack you once you enter that area. While it does add more depth to the experience, it can be frustrating when you're in a bind nowhere near a bonfire with no idea of what to do next just to be invaded and have all your hard work erased. This isn't common but when it does happen, it can be quite the setback. However, you'll be used to setbacks with this game. The matchmaking is based on what your strongest weapon is, so if you're still trying to orient yourself in the game, maybe don't try to level up your weapons early on to avoid highly experienced griefers. That all being said, the multiplayer isn't very active as of right now.
In terms of content, this is a 1:1 port of the Prepare to Die edition that includes the game and DLC. This version fixes frame rate issues that blighted Blightown and various other portions of the game. The textures are updated and are noticeably nicer than the last generation versions of this game. I originally had this on PS3 in 2014 but I "didn't get it" and dropped it after failing to get past a certain early boss that I must have tried upwards of 50 times. Even with that little bit of time spent, the graphics are noticeably nicer. Its nothing amazing; current gen games like Bloodborne and Dark Souls 3 look a lot nicer on their native consoles than this does, but the aesthetic is still here in all its gothic and depressing glory. If you played on PC, however, most of the function updates included in the mod DSFix cover the issues that console gamers had no solution for. This remaster is purely for console gamers who missed their chance last gen or those that want a more consistent and less buggy experience than what they had on PS3 or Xbox360.
Good luck, Chosen Undead.
By Rypo on December 13, 2018
Dark Souls is another beast entirely. While it is comparable to the coin-ops in that most enemies kill you in 3 hits, the comparisons mostly end there. Unlike other RPGs such as Skyrim, you have to understand multiple systems at work, and button mashing will not help you. There are no magic map markers or fast travel systems (in the first 2/3s of the game at least in the latter's case). The only form of checkpoint is the game's bonfires, bases spread across the map (at max 3 in an area) that allow you to heal, restore your estus (the only way to heal outside of the bonfires besides magic spells), and spend souls in order to level up. There's no regenerating health or magic. This game does not hold your hand. It makes you explore, go slowly through the game, and use trial and error to find out what style of play works for you. The former games don't have this malleability. They have to be played in the exact right way to get from place to place. Dark Souls, however, lets you make your own path. There's no one solution to the many seemingly insurpassable obstacles that the game throws at you and the tried and true solution of most western RPGs, button mashing, is really the only patently wrong answer. The game gifts all the tools one needs right from the start. The parry, riposte, and backstab techniques are a very intuitive way to deal with a majority of the game's mob. The game stresses that enemies should be dealt with 1-on-1 and groups will often split up to help the player out with this. There is no all encompassing class like Skyrim's infamous Stealth Archer, you build your character the way you are comfortable with and it will work for you. The game awards trial and error. That's why the soul recovery system is so fantastic. If you weren't aware, once you die in Dark Souls you leave behind a glowing green pile of the souls that you have collected up to that point. These souls are a dual purpose mechanic that functions as both the game's currency for shops and XP for leveling up. I offer a 3rd function for them though: motivation to learn from your mistakes. You have to embrace the "You Died" screen; you should be learning from each death. If you don't, you lose the souls you worked so hard to get. The game awards endurance and hope. These two tools will be more powerful than any weapon on your way to the end of this game.
It suffers from a third act that was rushed for time constraints. This part of the game doesn't capture the tense feelings and dread of the former part of the game, you are likely way more than powerful enough for each boss. All in all, it keeps aesthetic and requirement for strategy all the way through, so this 3rd act isn't a chore or boring. It just isn't as captivating as the earlier portions. I'd recommend this game if you have patience and a little time on your hands; a normal first time play through takes anywhere between 50 and 70 hours on average.
The multiplayer in this game is really unique. If you have humanity, you can sacrifice some to unhollow yourself. This allows you to summon the help of certain NPCs and other players at various points of the game which can help for particularly tough bosses. On my first play through I had a lot of trouble maintaining humanity though and I didn't get to utilize this feature much, I had to beat Ornstein and Smough all by myself. That tested my will. Some real life assistance will surely be helpful in this game. However, reversing your hollowing also sets you up to be invaded by other players, in line with this game's faction systems. Various factions give you access to benefits such as new weapons or magic as you level up your affinity with that faction. This leveling system is based on items that you can recover from either helping or invading other players, and occasionally found in the world as loot. The invasion system is where a lot of the role playing comes in. There's a certain forest area that is guarded by a certain faction. Joining that faction and murdering incoming players is a great way to mine humanity and souls and faction items and also makes the forest hunters not attack you once you enter that area. While it does add more depth to the experience, it can be frustrating when you're in a bind nowhere near a bonfire with no idea of what to do next just to be invaded and have all your hard work erased. This isn't common but when it does happen, it can be quite the setback. However, you'll be used to setbacks with this game. The matchmaking is based on what your strongest weapon is, so if you're still trying to orient yourself in the game, maybe don't try to level up your weapons early on to avoid highly experienced griefers. That all being said, the multiplayer isn't very active as of right now.
In terms of content, this is a 1:1 port of the Prepare to Die edition that includes the game and DLC. This version fixes frame rate issues that blighted Blightown and various other portions of the game. The textures are updated and are noticeably nicer than the last generation versions of this game. I originally had this on PS3 in 2014 but I "didn't get it" and dropped it after failing to get past a certain early boss that I must have tried upwards of 50 times. Even with that little bit of time spent, the graphics are noticeably nicer. Its nothing amazing; current gen games like Bloodborne and Dark Souls 3 look a lot nicer on their native consoles than this does, but the aesthetic is still here in all its gothic and depressing glory. If you played on PC, however, most of the function updates included in the mod DSFix cover the issues that console gamers had no solution for. This remaster is purely for console gamers who missed their chance last gen or those that want a more consistent and less buggy experience than what they had on PS3 or Xbox360.
Good luck, Chosen Undead. Top reviews from other countries
Where to Pre Order Dark Souls Remastered Ps4
Source: https://www.amazon.com/Dark-Souls-Remastered-PlayStation-4/dp/B078Y4FR14
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